Hi Ganesh
To manage state machine, you can use Pogo (Edit/State-Machine menu), and define commands and attributes authorized for each state you have defined for your class.
If you need more, you will have to add code (mainly in DevClassStateMachine.cpp file)
Thanks for the mail.
Currently, I am doing that way. Looking for something that allows to configure the States and Action during run time or without going to code.
Does any other TANGO Compatible state machine exist.
I don’t know anyone who has used an implementation of a state machine which can be changed without coding from a TANGO device server. Theoretically it could be done with some code from your side which calls a FSM and which you embed into the device server state machine hooks i.e. _is_allowed() methods. If you do this let us know. I would be interested to know which FSM implementation you used.